Backstory or mythology that exists but fails to pull you in — competent enough to acknowledge, but not interesting enough to go looking for more.
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Viral internet speak — memes, ratios, main-character moments, and the algospeak of every platform from Twitter to Reddit to TikTok comment sections.
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Backstory or mythology that technically exists and is accessible but gets very little attention — the lore that's hiding in plain sight for people who bother to look but never becomes part of the main conversation. Low key lore is for the truly dedicated: the item description that contains a whole tragedy, the side character whose backstory is mentioned once in a blink-and-you'll-miss-it scene, the creator's old interview that reframes their entire catalog. It rewards the patient and punishes those who only skim the surface.
An exceptionally vast, dense, or sprawling accumulation of backstory — the kind of mythology so enormous it requires fan wikis, spreadsheets, and dedicated Discord channels just to navigate. Mega lore belongs to fictional universes with decades of canon, celebrities whose drama has fully eclipsed their actual work, or friend groups with so much shared history that onboarding a new member takes months. It's lore that has become its own self-sustaining ecosystem, growing faster than anyone can fully consume it.
Mythology taken to such an extreme level of complexity, density, and internal cross-referencing that it becomes almost inaccessible to casual engagement. Hyper lore is what happens when world-building escapes all editorial restraint: every object has a history, every history references another, and the lore index is longer than the actual story. Some people live for this. Most people bounce off it immediately. Hyper lore communities develop their own language and a quiet contempt for anyone who asks where to start.
Backstory or mythology that exists but fails to pull you in — competent enough to acknowledge, but not interesting enough to go looking for more. Mid lore has all the ingredients of depth without the payoff: there's a history, there are details, but none of it lands with the weight it's supposed to. The character has a tragic past that doesn't feel earned, the game world has five civilizations that all blend together, the drama has layers but somehow remains boring. Mid lore makes you wish the writer had just skipped it.
The game itself is great but the mid lore had me skipping every cutscene — three ancient empires and none of them are interesting.
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