A negative carry is someone who performs so poorly that they become an active drag on everyone around them — the team is not just missing their contribution but actively compensating for the damage they're doing. In gaming terms, a negative carry feeds the enemy, makes rotations harder, and introduces chaos that has to be managed rather than leveraged. In real life, a negative carry is the coworker whose involvement in any project reliably makes things worse, or the group member whose 'help' creates three new problems for every one they solve. The framing is clinical and precise: statistically negative output, functionally a liability.
He's not just not helping — he's a full negative carry, the enemy team should be paying him.
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