negative dps
A player or team member whose contributions are so counterproductive they are effectively dealing damage to their own side.
Definitions
A player or team member whose contributions are so counterproductive they are effectively dealing damage to their own side. In gaming, negative DPS is the darkly funny scenario where someone's actions — pulling extra enemies, breaking crowd control, using abilities at wrong times — causes more problems than they solve, making them a net negative on the fight. The term has spread as a general insult for anyone who seems to be working against the group's interests: the coworker who creates more work than they complete, the teammate who actively undermines the strategy, the friend whose help always makes things worse.
He kept breaking my CC and pulling adds — buddy was running actual negative DPS, costing us the whole fight.
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Other words near "negative dps" (N)
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Related terms
Semantically related
- negative mvp70%
The unofficial award for whoever did the most damage to their own team — the person who, if you flipped the scoreboard, would have been the MVP of the opposing side. The negative mvp is not just bad; they're spectacularly, impactfully bad in ways that actively shaped the outcome. In sports, it's the own goal, the fumble, the tech foul. In everyday life, it's the teammate who single-handedly tanked the project. Named with grim humor and a certain reluctant awe at the scale of the contribution to failure.
- dps coded68%
A person whose entire personality and approach to life screams pure offense, output, and self-reliant performance — someone who leads with action over strategy, who measures success in results and damage done rather than collaboration or process. DPS coded people are the ones who want to be the one pulling the highest numbers, who get restless in support roles, and who approach any competitive situation looking for the fastest path to maximum impact. In gaming it's an archetype; in the wild it describes the person who's always trying to carry, always maximizing their own output, always optimizing for output above all else.
- negative carry66%
A negative carry is someone who performs so poorly that they become an active drag on everyone around them — the team is not just missing their contribution but actively compensating for the damage they're doing. In gaming terms, a negative carry feeds the enemy, makes rotations harder, and introduces chaos that has to be managed rather than leveraged. In real life, a negative carry is the coworker whose involvement in any project reliably makes things worse, or the group member whose 'help' creates three new problems for every one they solve. The framing is clinical and precise: statistically negative output, functionally a liability.
- mid dps64%
A damage dealer who is solidly average — present, functional, and doing their job without ever distinguishing themselves or dragging the team down. Mid DPS players won't top the meters but they also won't cause a wipe; they're the reliable mediocrity that most groups are quietly built on. In gaming communities calling someone mid DPS is honest and slightly brutal — you're saying they're passable but nobody's looking at their parse with excitement. The term extends to any context where someone's output is acceptable but clearly not elite, filling a role without inspiring awe or concern.
- negative diff64%
When the skill gap isn't in your favor — you're the one being outclassed, and the stats make it humiliatingly clear. Negative diff means you're the reason your team lost the numbers game: fewer kills, lower damage, worse positioning, slower reaction time. It's the cold analytical way of saying you got stomped, popularized in esports commentary where 'he ran a negative diff all series' is both polite and devastatingly honest at the same time.